Take to the skies!, there's naught else left
“Show me a man who grew up with a happy childhood, no blood or broken glass in his youth, and I will show you a man who likely has nothing to contribute to society. They are the same wounds that could turn a man into a villain, that may instead turn him into a hero, or an artist, or a leader. Scars add character.” – Robert Brown, The Wrath of Fate.
You’ve got the boat, the crew, the fuel and the weapons, the only way you’re coming home is in a coffin.
The year is 2150. The world is wilderness and ruin and the threats now no longer reside on the ground but in the air as well. Pirates litter the air with gunfire and smoke, hunted by the IAN, The Imperial Air Navy that protect the over crowded cities of the Neovictorians. The Nomads roam the grounds outside the cities, trading to survive. And the Skyfolk who make their home amongst the clouds. And you’re in the middle of it…